Modelling artificial creative societies using large-scale multi-agent systems will support the computational simulation of cultural evolution and the development of novel support environments for online and distributed creative design communities. The computational modelling of the evolution of language in creative societies using a distributed multi-agent system approach has opened up new possibilities for exploring features of natural language that support creativity and the evolution of creative domains. Computational explorations of language as an active component in the creative process have demonstrated the possibility for developing new computational models of ‘specific curiosity’ that are closer to our common-sense notions of what it means to be curious using vector-space representations of words (e.g. word2vec, GloVe).
Distributed Computational Creativity
Publications
Multi-Agent Based Models of Social Creativity
This chapter provides an introduction to the computational modelling of social creativity using multi-agent systems. It reviews …
Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation
There has been a strong tendency in distributed computational creativity systems to embrace embodied and situated agents for their …
Exploring Conceptual Space in Language Games Using Hedonic Functions
The ambiguity of natural language can be an important source of creative concepts. In compositional languages, a many-to-many network …
Evaluating Human-Robot Interaction with Embodied Creative Systems
As we develop interactive systems involving computational models of creativity, issues around our interaction with these systems will …
Artificial Creative Systems and the Evolution of Language
Most studies of human creativity have focused on individuals, assuming that creativity can be defined with respect to the …
Curious Whispers: An Embodied Artificial Creative System
Creativity, whether or not it is computational, doesn’t occur in a vacuum, it is a situated, embodied activity that is connected with …
Artificial Creative Systems: Completing the Creative Cycle
Human creativity is personally, socially and culturally situated: creative individuals work within environments rich in personal …
How to Study Artificial Creativity
In this paper, we describe a novel approach to developing computational models of creativity that supports the multiple approaches to …
Curious Design Agents and Artificial Creativity
Creative products are generally recognised as satisfying two requirements: firstly they are useful, and secondly they are novel. Much …
Artificial Creativity: A Synthetic Approach to the Study of Creative Behaviour
We present a novel approach to the computational study of creativity, called Artificial Creativity. Artificial Creativity promotes the …
Artificial Creativity: Emergent Notions of Creativity in Artificial Societies of Curious Agents
What is creativity? Generally, artefacts are labelled as creative if they are both novel and appropriate; individuals are regarded as …
Designing for Interest and Novelty: Motivating Design Agents
This paper is concerned with the motivation of design agents to promote the exploration of design spaces. A general form of motivation …
The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution
This paper presents a computational model of creativity that attempts to capture within a social context an important aspect of the art …