Rob Saunders
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Rapid Game Jams with Fluidic Games: A User Study and Design Methodology
A Parameter-Space Design Methodology for Casual Creators
Issues of Authenticity in Autonomously Creative Systems
Fluidic Games in Cultural Contexts
Design Methods for Democratising Mobile Game Design
Exploring Novel Game Spaces with Fluidic Games
Mixed Initiative Approaches to on Device Mobile Game Design
Wevva: Democratising Game Design
Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation
Automated Tweaking of Levels for Casual Creation of Mobile Games
Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation
Towards a Computational Reading of Emergence in Experimental Game Design
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