Rob Saunders
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Exploring Social Co-Presence Through Movement in Human Robot Encounters
Creative Computing
Intrinsically Motivated Computational Creativity
Distributed Computational Creativity
Embodied Computational Creativity
Creative Robotics
Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies
Multi-Agent Based Models of Social Creativity
Performative Body Mapping: A Creative Robotics Method for Learning Expressive Movement
Human-Robot Kinesthetics: Mediating Kinesthetic Experience for Designing Affective Non-humanlike Social Robots
Rapid Game Jams with Fluidic Games: A User Study and Design Methodology
Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum
A Parameter-Space Design Methodology for Casual Creators
Issues of Authenticity in Autonomously Creative Systems
Performative Body Mapping for Designing Expressive Robots
On the Design of Collaborative Mixed Reality Experiences for Glam Spaces the Case of the Augmented Telegrapher for Porthcurno Museum
Coding, Designing and Networking: Fostering Learning Through Social Connections
Fluidic Games in Cultural Contexts
Movement Matters: How a Robot Becomes Body
Design Methods for Democratising Mobile Game Design
Exploring Novel Game Spaces with Fluidic Games
Mixed Initiative Approaches to on Device Mobile Game Design
Wevva: Democratising Game Design
Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation
Automated Tweaking of Levels for Casual Creation of Mobile Games
Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation
Towards a Computational Reading of Emergence in Experimental Game Design
Sensors and Workflow Evolutions: Developing a Framework for Instant Robotic Toolpath Revision
Botbar: A Platform for Multi Disciplinary Design Education
Robotic Fabrication in Architecture Art and Design 2016
The Performance of Creative Machines
Towards Socializing Non-anthropomorphic Robots by Harnessing Dancers' Kinesthetic Awareness
Accomplice
Computational Social Creativity
Digital Stereotomy—The Rejuvenation of Stone Masonry
Interpretation-Driven Mapping: A Framework for Parallel Search and Re Representation for Computational Analogy in Design
Surveying Stereotomy: Investigations in Arches, Vaults and Digital Stone Masonry
A Survey of Programmers’ Practices for Handling Complexity in Creative Coding
The Machine as Autonomous Performer
Peep: Peer Support for Programming
Accomplice: Creative Robotics and Embodied Computational Creativity
Exploring Conceptual Space in Language Games Using Hedonic Functions
Investigating Nonlinear Shoreline Multi-period Change from Orthophoto Map Information by Using a Neural Network Model
Shoreline Change Estimation from Survey Image Coordinates and Neural Network Approximation
The Performance of Creative Machines
Towards Socializing Non-anthropomorphic Robots by Harnessing Dancers' Kinesthetic Awareness
Towards a Performative Body Mapping Approach
Proceedings of the Fourth International Conference on Computational Creativity
Creative Machine Performance: Computational Creativity and Robotic Art
Evaluating Human-Robot Interaction with Embodied Creative Systems
Experiential Influences on Computational Association in Design
Interplay of Scripts and Resistance in a Participatory Workshop
Inventing Cultural Machines
Learning How to Reinterpret Creative Problems
Multi Feature Visualisations of Phenotypic Behaviour for Creative Interactive Evolution
Seismic Design Value Evaluation Based on Checking Records and Site Geological Conditions Using Artificial Neural Networks
Constructing Computational Associations Between Ornamental Designs
Embracing Relational Agency in Design Process
Representational Affordances and Creativity in Association-based Systems
Towards Autonomous Creative Systems: A Computational Approach
Towards the Evolution of a Language for Creative Design
Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process
Interpretation-Driven Visual Association
Applying Interpretation-Driven Association to Design Domains
Artificial Creative Systems and the Evolution of Language
CAD Software as Customisation Tools: Using FBS Coding Scheme to Understand the Behaviour of Mass Customisers
Constructive Interpretation with Examples from Floor Plans
Elastic Experiences: Designing Adaptive Interaction for Individuals and Crowds in the Public Space
Embracing Relational Agency in Design Process of Machine-Mediated Performances
Material Matters: Machine Agency and Performativity
Multiplicity Through Connectivity: Investigating Body-Technology-Space Couplings in Participatory Activities
Other Ways of Knowing: Embodied Investigations of the Unstable, Slippery and Incomplete
Rethinking Machine Agency: From Cybernetic to Robotic Art
Towards a Relational Approach to Design Process
Urban Fiction 2.0
Urban Fictions: A Critical Reflection on Locative Art and Performative Geographies
Zwischenraume: The Machine as Voyeur
Constructing Conceptual Spaces for Novel Associations
Curious Whispers: An Embodied Artificial Creative System
Enabling New Forms of Agency Using Wearable Environments
Investigating Potential of Shared Agency using Enactive Interfaces
On Track: A Slippery Mechanic-Robotic Performance
Artificial Creative Systems: Completing the Creative Cycle
Agent-Based Modeling of Stem Cells
Designerly Ways of Customising
Extending Context Free to Teach Interactive Evolutionary Design Systems
Supporting Creativity Using Curious Agents
Teaching Evolutionary Design Systems by Extending "Context Free"
A Computational Model for Constructing Novel Associations
Achieving Adaptable Behaviour in Intelligent Rooms using Curious Supervised Learning Agents
Achieving Creative Behaviour Using Curious Learning Agents
Computational Analogy Making in Designing: A Process Architecture
Evaluation of Seismic Design Values in the Taiwan Building Code by Using Artificial Neural Network
Towards a Computational Model of Creative Cultures
Curious Places: Curious, Proactive, Adaptive Built Environments
From Passive to Proactive Design Elements: Incorporating Curious Agents into Components of Building Design
Learning Models for a Curious Place
Neural Network Examination on Seismic Design Values in the Building Code of Taiwan
Permeable and Elastic Terrains
Re-thinking Optimization as a Computational Design Tool: A Situated Agent Approach
Towards a Computational Model of Creative Societies Using Curious Design Agents
Assisting Design by Analogy
Case Study---Programming for Design Rob Saunders
Towards a Computational Model of Creative Societies Using Curious Design Agents
Agent Based Modelling of Stem Cell Organisation in a Niche
Curious Agents and Situated Design Evaluations
Hierarchical Co-evolution for Non-routine Design
Self-Regulatory Hierarchical Coevolution
Curious Agents and Situated Design Evaluations
How to Study Artificial Creativity
Curious Design Agents and Artificial Creativity
A Curious Design Agent: A Computational Model of Novelty-Seeking Behaviour in Design
Artificial Creativity: A Synthetic Approach to the Study of Creative Behaviour
Artificial Creativity: Emergent Notions of Creativity in Artificial Societies of Curious Agents
Designing for Interest and Novelty: Motivating Design Agents
Hierarchical Coevolution for Non-routine Designing
The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution
Constructed Representations and Their Functions in Computational Models of Designing
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