Rob Saunders
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Mark J. Nelson
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Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies
Rapid Game Jams with Fluidic Games: A User Study and Design Methodology
A Parameter-Space Design Methodology for Casual Creators
Fluidic Games in Cultural Contexts
Design Methods for Democratising Mobile Game Design
Mixed Initiative Approaches to on Device Mobile Game Design
Wevva: Democratising Game Design
Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation
Automated Tweaking of Levels for Casual Creation of Mobile Games
Towards a Computational Reading of Emergence in Experimental Game Design
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