Rob Saunders
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Edward J. Powley
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Rapid Game Jams with Fluidic Games: A User Study and Design Methodology
Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum
On the Design of Collaborative Mixed Reality Experiences for Glam Spaces the Case of the Augmented Telegrapher for Porthcurno Museum
Fluidic Games in Cultural Contexts
Design Methods for Democratising Mobile Game Design
Exploring Novel Game Spaces with Fluidic Games
Mixed Initiative Approaches to on Device Mobile Game Design
Wevva: Democratising Game Design
Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation
Automated Tweaking of Levels for Casual Creation of Mobile Games
Towards a Computational Reading of Emergence in Experimental Game Design
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