Recent Publications

(2019). Multi-Agent Based Models of Social Creativity. in T. Veale and F.A. Cardosa (eds) Readings in Computational Creativity, Springer, 305–326.

PDF Project Project

(2018). Performative Body Mapping: A Creative Robotics Method for Learning Expressive Movement. Proc. of NIPS 2018 Workshop on Machine Learning for Creativity and Design.

PDF Project

(2018). Human-Robot Kinesthetics: Mediating Kinesthetic Experience for Designing Affective Non-humanlike Social Robots. Proc. of the 27th IEEE Int. Conf. on Robot and Human Interactive Communication (RO-MAN) 2018.

PDF Project

Projects

Creative Computing

This project explores the development of computing environments to support creative practices, e.g., design computing and games development.

Intrinsically Motivated Computational Creativity

This project explores the computational modelling of intrinsic motivation in creative individuals.

Distributed Computational Creativity

This project explores the modelling social creativity using multi-agent systems composed of intrinsically motivated agents.

Embodied Computational Creativity

This project explores the development of embodied creative agents.

Creative Robotics

This project explores the creative potential of robots as embodied creative agents and as a medium for creative expression.

Experience

 
 
 
 
 

Associate Professor

Leiden University

2019 – Present Leiden, NL
Research and teaching in Artificial Intelligence and Computational Creativity as member of the Creative Intelligence Lab and the MSc Media Technology.
 
 
 
 
 

Associate Professor in Computational Creativity

Falmouth University

2016 – 2019 Cornwall, UK
Co-director of the MetaMakers Insitute exploring the application of Computational Creativity to the design and development of games. Research and leadership in the computational creativity for casual game design.
 
 
 
 
 

Senior Research Fellow

Sydney University

2016 – 2019 Sydney, Australia
Co-Investigator of ARC Discovery Project. Management and implementation of research programme for Performative Body Mapping.
 
 
 
 
 

Director and Co-Founder

Imaginative.AI

2016 – 2018 Cornwall, UK
Co-Founder of spin-off company exploring commercial application of Computational Creativity, initially focussed on casual game creation and education.
 
 
 
 
 

Lecture / Senior Lecturer in Design Computing

Sydney University

2006 – 2016 Sydney, Australia
Head of the Design Lab (2013–2016) and Associate Dean, Education (2008–-2010, 2012). Developed and taught new units of study for undergraduate and postgraduate students in Design Computing and M.IDEA. Strategic planning and implementation of initiatives, grants and procedures to promote excellence in learning and teaching. Management of research and teaching programmes in the Design Lab.
 
 
 
 
 

Visiting Lecturer

City University London

2003 – 2006 London, UK
Redeveloped and taught ‘System Architecture’ for 1st year undergraduate computer science and software engineering students. Redeveloped and taught ‘Networks and Operating Systems’ to Masters students. Developed teaching pack and taught core modules for new degree in Computer Science and Games Technology.